NPC difficulty isn’t really consistent, even on the hardest setting, but - and this is true of the Pokémon TCG in general - it’s largely due to chance. I’ve spent about 10 hours just replaying the NPCs in order to unlock more booster packs, and just like in the old days with binders and card-protecting sleeves, I’ve also spent some time admiring my growing collection. The relatively strong single-player mode is designed as both an opportunity to practice strategy and very gradually unlock more cards, and my “gotta catch ‘em all” instinct definitely kicked in. To its credit, I actually had fun playing the campaign, despite my first impressions with the UI. It feels like the same song is played on a loop, and it wore on my nerves more the longer I spent battling. The generic background music adds to that unofficial feeling. As far as the UI is concerned, I might’ve mistaken it for a cheap knockoff - the cards have the official recognizable art, but the character art is in a distinctly different style than the typical Pokémon fare, and the juxtaposition is a little strange. The Pokémon TCGO looks and sounds strikingly amateurish.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |